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Thread Statistics | Show CCP posts - 0 post(s) |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.11 16:31:00 -
[1]
Any chance you could change the .rar file so it contains an empty api folder? There's no reason a user should need to add this themselves. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.14 17:22:00 -
[2]
Suggestion: when updating prices from eve-central, cache them all in ram before writing all of them to disk at once. It's a bit annoying hearing the hard drive going click...click once per second for up to 20 minutes at a time- the only nice thing about this is that I can tell when it's done by listening to my computer  My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.18 22:42:00 -
[3]
Sorry to hear about the injury - hope it heals.
A clarification: when calculating build time in relation to the idea above, for one invention cycle it should be computed as (invention success rate) * [time to build one run of the T2 output (at the PE level given by using that type of decryptor)] * number of runs per successful invention attempt, perhaps with the option to include the time taken to build the T1 input item (this can be quite significant with certain items).
Also, instead of prompting the user to select the ME level used, determine it automatically from the decryptor. A couple of little known conventions that apply here:
* For ships, only T2 components and minerals are affected by the negative ME multiplier * For all other items, only minerals are affected by negative ME; T2 components are not
Finally, since the app is already gathering all the relevant information, why not list of the profitability of building T1 items, with the same columns and the option to filter them? This would be much simpler than working out the same numbers for the T2 versions.
My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.25 23:05:00 -
[4]
Rather than adding print funcitonality, I'd suggest giving people the option to export a to-do list as a .csv file, so they can use their favourite spreadsheet app. to print it.
Of course, there's always the print-screen key... |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.07.10 11:30:00 -
[5]
Suggestion: allow import of meta 1-4 item prices, cache them, calculate all possible meta item/decryptor combinations (they're not independent due to the way the invention chance formula works) and auto-select the best one for each item.
Further suggestion: allow users to specify how long they want to store prices in the cache.
Invention_Chance = Base_Chance * (1 + (0.01 * Encryption_Skill_Level)) * (1 + ((Datacore_1_Skill_Level + Datacore_2_Skill_Level) * (0.1 / (5 - Meta_Level)))) * Decryptor_Modifier Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.08.05 11:23:00 -
[6]
The new data export is out- I'm sure people are looking forward to seeing an updated version. But the main reason I wanted to post here was to congratulate you on the improvement in the time needed to pull prices from eve-central - how on earth did you make it so much faster? Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.08.26 17:59:00 -
[7]
Originally by: Shar Tegral Small typo error... "Laser Sensor Cluster" should be "Ladar Sensor Cluster"
This is a hangover from the old data dump. CCP actually documented the correction of this error in a patch some time ago. Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.20 09:33:00 -
[8]
It accepts .zip files but not .rar files, and has always been that way iirc. ----- DIY copying in Liekuri 20:1 mineral compression |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.21 09:56:00 -
[9]
I still think it would be useful to add an extra column showing profit per hour for each inventable item, as mentioned earlier in this thread. This is significant for people who want to maximise profits while inventing continuously; while ships and ammo can earn a decent amount per invention cycle, the build times tend to make them rather less appealing. For cloaks and neuts, the long BPO copy time greatly reduces the profit/hr. For people buying input BPCs from contracts, it would be convenient to be able to enter this value separately.
If I had the relevant knowledge, I'd probably attempt to do this myself, but although I've looked at the source, and I have a vague idea of what's going on, it's nowhere near enough.
It might also be interesting to add a 'profit per mouse-click' option, to help judge the appeal of items at the opposite end of the scale, where margins are low and volumes are high. ----- DIY copying in Liekuri 20:1 mineral compression |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.21 11:02:00 -
[10]
As far as I'm concerned, it already is; I want to cut out as much work as possible. The only place where any real thinking is required is in choosing a market for what you produce, and gauging the levels of demand & competition there to best effect.
Since the market data already being imported includes the volume of sales, it would also make sense to estimate the maximum number worth making over a given timeframe (say, 1 month), and use that to weed out some of the apparently profitable items that only sell in tiny quantities. ----- DIY copying in Liekuri 20:1 mineral compression |
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2009.03.06 16:17:00 -
[11]
Or T1 item profit calculation, as far as I can tell. I'm sure it'll be done eventually. --- 20:1 mineral compression ISRC Racing, Season 7 - schedule |
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